「[[宇宙パワー/速度維持>アクションにおける宇宙パワー:高速移動#Cosmic_Retained_speed]]」
「
高速移動」はあらゆる
戦闘行動で使用することができます。
ステップの計算には現在の
移動力を使用します。また、
高速での移動時に
全力攻撃や
全力防御を行うことができ、その際には
基本移動力の半分まで加速・減速することができます。戦闘は通常急旋回が必要で、危険も多いので、「
宇宙パワー/完全制御」を持たない限り、
制御判定をたくさんすることになるかもしれません!
この3つの
増強によって、「
高速移動」は
基本移動力(あるいは
空中や水中での移動力など)に置き換わり、あらゆる用途に使用できるようになります。超人たちのゲームでは、GMは3つの
増強をまとめて新しい
増強(第二の天性:+150%)とすることで、超速の選手を素早く簡単に作ることができるようになるかもしれません。
原書表記
COSMIC IN ACTION: ENHANCED MOVE
Enhanced Move increases the user’s top speed, which is not the same thing as increasing his Basic Move, Air Move, etc.; see High-Speed Movement (pp. B394-396) for details. But what would it take to change that?
The top speed granted by Enhanced Move differs from Basic Move in a few ways:
1. You have to make control rolls when turning quickly or encountering hazards.
2. You have to accelerate to reach top speed.
3. You have to take a Move or Move and Attack maneuver in combat.
This implies that three forms of specialized Cosmic exist to avoid these drawbacks:
Cosmic, Complete maneuverability. You are exempt from control rolls and can turn on a dime, without concern for acceleration. Because this affects even non-enhanced Move, you must take this on both Enhanced Move and the underlying movement ability (e.g., Amphibious or Flight). +50%.
Cosmic, Instantaneous acceleration. You can go from a standing start to top speed, or vice-versa, in a single Move maneuver. This does not allow you to make hairpin turns at full speed (use Cosmic, Complete maneuverability for that), but you can approach a point at full speed, stop and change facing, then zoom away on your next turn. +50%.
Cosmic, Retained speed. You can use your Enhanced Move with any combat maneuver. Calculate your Step using your current Move. You may also All-Out Attack or All-Out Defend when using high-speed movement – and may accelerate or decelerate by up to half your Basic Move when doing so. Note that combat usually requires sudden turns and has many hazards; unless you also have Cosmic, Complete maneuverability, you may be making a lot of control rolls! +50%.
With all three enhancements, Enhanced Move replaces Basic Move (or Air Move, Water Move, etc.) for all purposes. In a supers game, the GM may wish to bundle all three together into a new enhancement (Second-Nature, +150%) to enable the quick and easy creation of super-speedsters.
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