一般的な
増強について書かれた本の中で、「
特殊効果」に特化した修正を入れるのは奇妙に思えるかもしれませんが、以下の修正は
副次効果や
徴候の
増強の基礎としても使用できることを認識することが重要です。「
密度増加」と「
移動力低下」は、生物だけでなく無生物にも効果があります。
- 「密度増加」(Density Increase)
- 「痒み(増強)」(Itching)
- 「移動力低下」(Slower Move)

原書表記
Affliction Enhancements
While it may seem odd to include modifiers specifically for Affliction (p. B35) in a book about general enhancements, it’s important to realize that the modifiers below can also be used as the basis of a Side Effect or Symptom (both p. B109) enhancement. Density Increase and Slower Move can affect inanimate objects as well as living beings.
Density Increase: The subject’s mass and weight (but not his volume or size) is drastically increased. This is worth +5% for ×2 weight, +10% for ×5, +15% for ×10, +20% for ×20, +25% for ×50, +30% for ×100, and so on. By itself, this enhancement only covers the nuisance of being heavier (e.g., breaking chairs and being harder to carry). The subject’s ST, Move, etc., are unchanged; assume that his muscles become proportionately dense. To simulate the kind of density increase that leaves him staggering under his new weight, add any of Attribute Penalty (ST, DX, or both), Disadvantage (Lame, Reduced Basic Speed, or Reduced Basic Move), or Slower Move (below).
Itching: This is a new irritating condition. The subject is at -2 to DX for the duration of the itch. Scratching for one full second relieves the itch, but he can do nothing else while scratching; this requires a Do Nothing maneuver in combat. +10%.
Slower Move: The subject becomes proportionately slower than he was, reducing his Move in all mediums, but not his Basic Speed. Unlike Disadvantage (Lame), this even affects subjects who slither, fly, swim, etc. This is worth +10% for 0.8× Move, +20% for 0.6×, +30% for 0.4×, +40% for 0.2×, and +50% to reduce Move to 0. For the first four levels, round Move down, to a minimum of 1.
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